Founder · FlowsXR

Prasanth Sasikumar: I build things people wear on their face.

Some are physical, some are digital, and a surprising number are both. I've spent about a decade working on AR and VR, and I spend my spare time with grease on my hands, fixing up cars and motorcycles. What follows is an archive of my work and my play, including many projects that nobody asked for.

25+
publications
15+
prototypes
9
yrs in XR
Prasanth Sasikumar

Recent work

Products 7

Open source · iOS and Ray-Ban Display

Your own AI on Meta Ray-Ban Display glasses

A hands-free voice and vision assistant for smart glasses: Swift on iOS with a Python agent bridge, built on Meta's Wearables Device Access Toolkit for Ray-Ban Display and also running on sub-100-dollar Realtek glasses.

Solo build

CodeWrite-upReddit2026

Open source · Web

See any web app through a waveguide, in daylight

A browser simulator for waveguide smart-glasses displays. Because waveguides add light rather than emit it, it composites an interface over twenty scenes filmed through real Ray-Ban Meta glasses, from indoor to daylight.

Solo build

Code2026

How Sidekick works: the glasses camera sees the problem, the AI answers hands free, a human expert joins only if needed

FlowsXR

Real-time guidance for field technicians via smart glasses

An AI assistant that gives field technicians real-time procedural guidance through the smart glasses they already own, escalating to a verified human expert only when its confidence drops. In customer discovery across US trades.

Founder

sidekick.flowsxr.comWrite-up2026

Open source · macOS

A notch assistant that sees your screen and points at things

An open-source voice companion in the MacBook notch: it sees the screen, answers out loud, flies a cursor to the control you asked about, dictates into any app, and hands real work to a Codex agent. Swift shell, TypeScript core.

Solo build

CodeDownloadReddit2026

Open source · Web

Coffee-shop stamp cards that live in Apple and Google Wallet

Digital stamp cards for coffee shops in Apple Wallet and Google Wallet: magic-link shop onboarding, one-tap install with no app or account, a PIN-gated staff scanner, passes updating within seconds. Built for a real café in New Zealand.

Solo build

CodeLive app2026

Clearspace flow: adding photos, sorting them, checking listings, and one finished listing

Open source · Web

Photograph a room, get sale listings

Clearing a garage or storage unit is slow because of the cataloguing, not the selling. Photograph everything and Clearspace finds every object, merges repeats into one draft, and writes a title, description and sourced price. Share or export a CSV.

Solo build

Code2026

Open source · Raspberry Pi

An open-source smart mirror from a salvaged laptop panel

An open-source modular smart mirror platform for remote collaboration and personal assistance, rebuilt from a 2016 Raspberry Pi mirror made from a salvaged laptop panel and a one-way mirror cut to size.

Solo build

Code2020

Research papers 18

HeadRoom teaser: egocentric visual and audio streams, channel availability estimation from prediction error, and routing to the available channel

UIST 2026 · Second author

Routes a notification to whichever sense is free, on the headset

A lightweight, edge-deployable pipeline that estimates in real time how free the visual and auditory channels are from egocentric video and audio, and routes a notification to the freer one. Under 15 ms, under 1 MB, on the headset.

Second author

PaperarXiv2026

Augmented Humans 2026 · First author

Heart-rate variability turned into one drink suggestion

An embodied mixed-reality framework that turns a day of heart-rate variability from a smartwatch into one drink suggestion at a real vending machine, on Quest 3. Built with Asahi as industry partner.

First author

PaperWrite-up2026

Zenflow: a room gradually turning into a starry night sky

CHI 2026 · Honorable Mention · Second author

Co-designed MR transitions that improved sleep and stress

An MR system that uses gradual real-to-virtual transitions to guide pranayama-based relaxation, co-designed with five practitioners. A three-week field study with twelve participants improved sleep quality and stress.

Second author

PaperWrite-upProject page2026

IJHCI 2026 · Third author

Phantom touch from two fingernail-mounted actuators

A fingernail-mounted haptic device: two linear resonant actuators at the nail folds on a Teensy 4.0, using the funneling illusion to render spatial phantom sensations for in-air and on-surface mixed reality. Three user studies.

Co-developed the hardware

Paper2026

A carpenter wearing a HoloLens assembles a small timber joint at a desk during the study

CHI 2025 · University of Stuttgart

How much control should adaptive AR take from a carpenter?

High- versus low-agency AR control compared across cognitive and physical timber-assembly tasks with 24 participants: low agency cut mental workload but also perceived autonomy. Then grounded with eight trained carpenters.

Second author

Paper2025

A multiplayer VR game scene of the kind analysed in the VRSense study

CHI 2025 · Third author

Explains why a VR game makes players sick, 400 players in

Data from roughly 400 players across 80 VR games, analysed for what drives cybersickness in active play. An explainable system for developers built on engineered features, not a black box, reviewed by eight VR professionals.

Third author

Paper2025

IEEE TVCG · IEEE VR 2024 Best Paper

The real-world VR motion sickness dataset, with Meta

A large-scale real-world dataset for VR motion sickness research from a Meta-funded programme at NUS with Meta Reality Labs, plus models predicting sickness onset from interaction and environment parameters.

Programme lead, third author

PaperAward2024

IEEE VR 2024 · First author

Does sharing heart rate and load help VR collaborators?

A user study with 28 people on whether sharing heart rate, cognitive load and attention improves collaboration in VR assembly tasks, and what collaborators actually look at once the cues are on screen.

First author

PaperWrite-up2024

SeEar caption interface in a classroom

CHI 2024 · Fourth author

Accessible captions for deaf students in live classrooms

A real-time AR caption interface tailored for deaf and hard-of-hearing students in specialised classrooms, designed around how they actually follow a lesson rather than around generic live captions.

Supervised the build

Paper2024

Automation in Construction · Massey University

HoloLens 2 fire drills that beat video on motivation

An optical see-through AR fire-safety training app on HoloLens 2, evaluated against video training: equal knowledge gained, higher intrinsic motivation and retained self-efficacy. Fed a successful Marsden Fund proposal.

Developer · Marsden grant

Paper2024

Teaser: hand gestures and head movement in VR mapped to affect and cognitive load

arXiv · Second author

Reading affect and load from ordinary VR hand gestures

Affect and cognitive load read from ordinary free-hand gestures in VR with no extra sensors. With 22 participants, gesture speed, distance, hand tension and head motion predicted valence, arousal and load on a standard headset.

Second author

arXiv2024

SIGGRAPH Asia 2023 XR

Feeling the Māori hongi through AR and an SMA actuator

An AR artwork on HoloLens 2 that lets visitors feel the Māori hongi greeting. The haptic module is a shape-memory-alloy actuator in a 3D-printed housing, triggered wirelessly by an ESP8266 on cue from the app.

Haptic hardware

PaperWrite-up2023

CHI 2021 · First author

Putting the VR person on the Zoom grid

A cross-reality teleconference bridge that places a VR participant into a standard video-call grid, so 3D interaction survives contact with what people actually own: a laptop webcam and a Zoom window.

First author

PaperCodeWrite-up2021

Frontiers in Virtual Reality · First author

Three Kinects, one volumetric expert in AR training

A three-camera Azure Kinect volumetric capture rig with a custom C++ point-cloud stitching pipeline, reconstructing full-body volumetric video of an expert for playback inside AR assembly training.

First author

Paper2021

System overview: an eight-camera depth sensor cluster and the remote VR view

CHI 2020 · Second author

Separating shared gaze from shared gesture, eight cameras

A user study separating shared eye gaze from shared hand gesture in mixed-reality remote collaboration, run on a rig of eight depth cameras. It is among the most-cited studies of the technique.

Second author

PaperWrite-up2020

ISMAR 2019 · First author

Live 3D reconstruction from four RealSense cameras

A real-time 3D reconstruction pipeline for mixed-reality remote collaboration: four calibrated Intel RealSense D435 sensors stitched into a live dense scene and streamed to a remote VR client in Unity.

First author

PaperWrite-up2019

ISMAR 2019 · Co-author

Do two brains sync the same way in VR as in real life?

A dual-EEG hyperscanning study comparing inter-brain connectivity between pairs performing the same finger-tracking task in the real world and in VR, the first to compare the two settings directly.

Co-author

PaperWrite-up2019

MSc thesis · HIT Lab NZ

Wind, floor and vest haptics for 360-degree cinema

A multimodal haptic system for 360-degree cinematic VR: a vibrotactile vest plus wind and floor-vibration modules, with the actuator driver and Unreal Engine integration, evaluated in a presence study.

Solo build

2018

Prototypes 5

Massey University · Research Assistant

Azure Kinect capture for evacuation research

An Azure Kinect tracking system for measuring pedestrian dynamics, built to inform evacuation planning research at Massey University, with a quick-start guide so the group could run captures unaided.

Built the system

2021

Side project · HoloLens 2

A virtual dog with a real place in your room

An AR virtual pet that persists at a fixed spot in the room and communicates through posture, motion and ambient cues rather than voice. Now Biscuit, a FlowsXR product concept for Android XR headsets.

Solo build

Write-up2021

University of Auckland · Research Assistant

A life-size Mercedes on Magic Leap One

A Mercedes-Benz showroom prototype on Magic Leap One for the Empathic Computing Lab: a life-size car placed in the room, with vehicle customisation and hand-tracked interaction instead of a controller.

Built the prototype

2020

University of Auckland · Research Assistant

Bio-imaging data registered to the body on HoloLens

An AR overlay of breast bio-imaging data on HoloLens, registered to the body and world-stabilised, built for evaluation with the biomimetics group at the Auckland Bioengineering Institute.

Built the application

Write-up2020

A visitor exploring the AR sandbox on demo day

JiX Reality · Mahuki accelerator

A sandbox that draws its own contours, for Te Papa

A projector and a depth camera turn a box of sand into a live topographic map that redraws as visitors dig, built for the national museum of New Zealand's innovation accelerator out of timber from a weekend job.

Solo build

Write-up2018

What I work with

Devices
HoloLens 1 and 2 · Magic Leap 1 and 2 · Meta Quest · Apple Vision Pro · Valve Index · Ray-Ban Display
Build
Unity · Unreal · C# · C++ · Python · Kotlin (Meta Spatial SDK) · Swift · vanilla web
Sensing
Intel RealSense · Azure Kinect · EEG, ECG, GSR and HRV · eye tracking · IMUs
Hardware
LRA and SMA actuators · Teensy, ESP8266, Raspberry Pi · 3D-printed housings
Study
Within-subjects lab studies · multi-week field studies · co-design with clinicians · mixed methods

Off the clock

The Great India Ride
The Great India Ride

18,000+ km across India, Nepal & Bhutan: 28 states, 6 union territories, 4 months. 72 vehicles owned and counting; stories in the Garage.

Research

Ph.D in Empathic Computing.

770 citations · h-index 13 · i10-index 17.

All publications →

Experience

  • Mar 2026 - now

    CEO & Co-Founder

    FlowsXR

    Building Sidekick, an AI assistant that delivers real-time procedural guidance to field technicians through smart glasses, escalating to a verified human expert when the model’s confidence drops. FlowsXR also builds custom wearable and XR software for industry clients and research labs across healthcare, training and F&B, with ongoing projects at NUS and a major F&B company.

  • 2023 - 2026

    Research Fellow

    National University of Singapore

    Led a Meta-funded programme on VR motion sickness, which produced VR.net, the largest real-world dataset of its kind, and the VRSense system built on top of it. Worked on adaptive VR/AR driven by physiological and behavioural sensing, and mentored students on emotion detection with LLMs for virtual companions.

  • 2022

    Graduate Teaching Assistant, XR Technologies

    University of Auckland

    Ran technical tutorials and hands-on workshops on XR development tools and platforms (Unity, Unreal Engine, Meta Spark Studio, Mozilla Hubs), and mentored students through XR hackathons.

Education

  • 2019 - 2024

    PhD, Bioengineering

    University of Auckland

    Thesis: Using Multimodal Interaction in Remote Collaboration, at the Empathic Computing Lab and the Auckland Bioengineering Institute. AR for local collaboration and VR for remote expertise, using depth cameras to reconstruct the environment and physiological cues to infer what collaborators were feeling.

  • 2017 - 2018

    Master's, Human Interface Technology

    University of Canterbury

    Thesis: Haptic contact in immersive 360° cinematic environment, at the HIT Lab NZ. Compared direct and indirect haptic feedback in VR, building a vibrating floor and an impact suit for the former and fan arrays for the latter, then measured what each did to immersion.

  • 2010 - 2014

    Bachelor of Engineering, Computer Science

    University of Kerala

    Undergraduate studies in computer science and engineering.

Recognition and service