Remote Collaboration
Bringing 3D to Zoom
Four years of remote collaboration research that all assumed everyone owns a headset, and then a pandemic in which nobody did. XRTB puts the VR person into an ordinary Zoom call as just another face on the grid.

Remote Collaboration
Volumetric Training
Four ways to show somebody how to service a motorcycle engine, compared head to head. A volumetric recording of the instructor beat an avatar, a hand, and an annotation on almost everything that mattered.

Remote Collaboration
Pointing With Sound
Every visual cue fails the moment the thing you need is behind you. Putting the remote expert's voice in 3D, and adding audio beacons, solved a problem the visual work could not.

Remote Collaboration
Which Cue Is Actually Doing the Work?
Eight depth cameras, a Magic Leap on one head and a Vive Pro on another, and a study designed to separate eye gaze from hand gesture instead of shipping them as a bundle. The answer was not the one the gaze research predicted.

NeuralDrum
Leveraging cognitive synchronization to create a collaborative music production experience with immersive visualization in virtual reality.

Hyperscanning
Comparisons between Real and Virtual Environments using Hyperscanning

Hybrid Office
What are the functional, programmatic and technical parameters for a home office that allows for remote collaboration by applying architectural cross reality design principles?

Remote Collaboration
Wearable RemoteFusion
Four depth cameras stitching a live 3D model of a room, so a remote expert can walk around your workspace instead of watching a video of it. The first system of my PhD, and the study that showed the two people in a call want opposite things.